Reformat code project-wide (getting rid of tabs)

This commit is contained in:
Fredrik Fornwall
2016-06-28 01:03:03 +02:00
parent d72fd579ee
commit 2db6923bc4
28 changed files with 6000 additions and 5748 deletions

View File

@@ -3,53 +3,53 @@ package com.termux.terminal;
/**
* Encodes effects, foreground and background colors into a 32 bit integer, which are stored for each cell in a terminal
* row in {@link TerminalRow#mStyle}.
*
* <p/>
* The foreground and background colors take 9 bits each, leaving (32-9-9)=14 bits for effect flags. Using 9 for now
* (the different CHARACTER_ATTRIBUTE_* bits).
*/
public final class TextStyle {
public final static int CHARACTER_ATTRIBUTE_BOLD = 1;
public final static int CHARACTER_ATTRIBUTE_ITALIC = 1 << 1;
public final static int CHARACTER_ATTRIBUTE_UNDERLINE = 1 << 2;
public final static int CHARACTER_ATTRIBUTE_BLINK = 1 << 3;
public final static int CHARACTER_ATTRIBUTE_INVERSE = 1 << 4;
public final static int CHARACTER_ATTRIBUTE_INVISIBLE = 1 << 5;
public final static int CHARACTER_ATTRIBUTE_STRIKETHROUGH = 1 << 6;
/**
* The selective erase control functions (DECSED and DECSEL) can only erase characters defined as erasable.
*
* This bit is set if DECSCA (Select Character Protection Attribute) has been used to define the characters that
* come after it as erasable from the screen.
*/
public final static int CHARACTER_ATTRIBUTE_PROTECTED = 1 << 7;
/** Dim colors. Also known as faint or half intensity. */
public final static int CHARACTER_ATTRIBUTE_DIM = 1 << 8;
public final static int CHARACTER_ATTRIBUTE_BOLD = 1;
public final static int CHARACTER_ATTRIBUTE_ITALIC = 1 << 1;
public final static int CHARACTER_ATTRIBUTE_UNDERLINE = 1 << 2;
public final static int CHARACTER_ATTRIBUTE_BLINK = 1 << 3;
public final static int CHARACTER_ATTRIBUTE_INVERSE = 1 << 4;
public final static int CHARACTER_ATTRIBUTE_INVISIBLE = 1 << 5;
public final static int CHARACTER_ATTRIBUTE_STRIKETHROUGH = 1 << 6;
/**
* The selective erase control functions (DECSED and DECSEL) can only erase characters defined as erasable.
* <p/>
* This bit is set if DECSCA (Select Character Protection Attribute) has been used to define the characters that
* come after it as erasable from the screen.
*/
public final static int CHARACTER_ATTRIBUTE_PROTECTED = 1 << 7;
/** Dim colors. Also known as faint or half intensity. */
public final static int CHARACTER_ATTRIBUTE_DIM = 1 << 8;
public final static int COLOR_INDEX_FOREGROUND = 256;
public final static int COLOR_INDEX_BACKGROUND = 257;
public final static int COLOR_INDEX_CURSOR = 258;
public final static int COLOR_INDEX_FOREGROUND = 256;
public final static int COLOR_INDEX_BACKGROUND = 257;
public final static int COLOR_INDEX_CURSOR = 258;
/** The 256 standard color entries and the three special (foreground, background and cursor) ones. */
public final static int NUM_INDEXED_COLORS = 259;
/** The 256 standard color entries and the three special (foreground, background and cursor) ones. */
public final static int NUM_INDEXED_COLORS = 259;
/** Normal foreground and background colors and no effects. */
final static int NORMAL = encode(COLOR_INDEX_FOREGROUND, COLOR_INDEX_BACKGROUND, 0);
/** Normal foreground and background colors and no effects. */
final static int NORMAL = encode(COLOR_INDEX_FOREGROUND, COLOR_INDEX_BACKGROUND, 0);
static int encode(int foreColor, int backColor, int effect) {
return ((effect & 0b111111111) << 18) | ((foreColor & 0b111111111) << 9) | (backColor & 0b111111111);
}
static int encode(int foreColor, int backColor, int effect) {
return ((effect & 0b111111111) << 18) | ((foreColor & 0b111111111) << 9) | (backColor & 0b111111111);
}
public static int decodeForeColor(int encodedColor) {
return (encodedColor >> 9) & 0b111111111;
}
public static int decodeForeColor(int encodedColor) {
return (encodedColor >> 9) & 0b111111111;
}
public static int decodeBackColor(int encodedColor) {
return encodedColor & 0b111111111;
}
public static int decodeBackColor(int encodedColor) {
return encodedColor & 0b111111111;
}
public static int decodeEffect(int encodedColor) {
return (encodedColor >> 18) & 0b111111111;
}
public static int decodeEffect(int encodedColor) {
return (encodedColor >> 18) & 0b111111111;
}
}