Reformat code project-wide (getting rid of tabs)
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@@ -3,53 +3,53 @@ package com.termux.terminal;
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/**
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* Encodes effects, foreground and background colors into a 32 bit integer, which are stored for each cell in a terminal
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* row in {@link TerminalRow#mStyle}.
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*
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* <p/>
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* The foreground and background colors take 9 bits each, leaving (32-9-9)=14 bits for effect flags. Using 9 for now
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* (the different CHARACTER_ATTRIBUTE_* bits).
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*/
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public final class TextStyle {
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public final static int CHARACTER_ATTRIBUTE_BOLD = 1;
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public final static int CHARACTER_ATTRIBUTE_ITALIC = 1 << 1;
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public final static int CHARACTER_ATTRIBUTE_UNDERLINE = 1 << 2;
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public final static int CHARACTER_ATTRIBUTE_BLINK = 1 << 3;
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public final static int CHARACTER_ATTRIBUTE_INVERSE = 1 << 4;
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public final static int CHARACTER_ATTRIBUTE_INVISIBLE = 1 << 5;
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public final static int CHARACTER_ATTRIBUTE_STRIKETHROUGH = 1 << 6;
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/**
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* The selective erase control functions (DECSED and DECSEL) can only erase characters defined as erasable.
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*
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* This bit is set if DECSCA (Select Character Protection Attribute) has been used to define the characters that
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* come after it as erasable from the screen.
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*/
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public final static int CHARACTER_ATTRIBUTE_PROTECTED = 1 << 7;
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/** Dim colors. Also known as faint or half intensity. */
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public final static int CHARACTER_ATTRIBUTE_DIM = 1 << 8;
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public final static int CHARACTER_ATTRIBUTE_BOLD = 1;
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public final static int CHARACTER_ATTRIBUTE_ITALIC = 1 << 1;
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public final static int CHARACTER_ATTRIBUTE_UNDERLINE = 1 << 2;
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public final static int CHARACTER_ATTRIBUTE_BLINK = 1 << 3;
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public final static int CHARACTER_ATTRIBUTE_INVERSE = 1 << 4;
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public final static int CHARACTER_ATTRIBUTE_INVISIBLE = 1 << 5;
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public final static int CHARACTER_ATTRIBUTE_STRIKETHROUGH = 1 << 6;
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/**
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* The selective erase control functions (DECSED and DECSEL) can only erase characters defined as erasable.
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* <p/>
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* This bit is set if DECSCA (Select Character Protection Attribute) has been used to define the characters that
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* come after it as erasable from the screen.
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*/
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public final static int CHARACTER_ATTRIBUTE_PROTECTED = 1 << 7;
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/** Dim colors. Also known as faint or half intensity. */
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public final static int CHARACTER_ATTRIBUTE_DIM = 1 << 8;
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public final static int COLOR_INDEX_FOREGROUND = 256;
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public final static int COLOR_INDEX_BACKGROUND = 257;
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public final static int COLOR_INDEX_CURSOR = 258;
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public final static int COLOR_INDEX_FOREGROUND = 256;
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public final static int COLOR_INDEX_BACKGROUND = 257;
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public final static int COLOR_INDEX_CURSOR = 258;
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/** The 256 standard color entries and the three special (foreground, background and cursor) ones. */
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public final static int NUM_INDEXED_COLORS = 259;
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/** The 256 standard color entries and the three special (foreground, background and cursor) ones. */
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public final static int NUM_INDEXED_COLORS = 259;
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/** Normal foreground and background colors and no effects. */
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final static int NORMAL = encode(COLOR_INDEX_FOREGROUND, COLOR_INDEX_BACKGROUND, 0);
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/** Normal foreground and background colors and no effects. */
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final static int NORMAL = encode(COLOR_INDEX_FOREGROUND, COLOR_INDEX_BACKGROUND, 0);
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static int encode(int foreColor, int backColor, int effect) {
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return ((effect & 0b111111111) << 18) | ((foreColor & 0b111111111) << 9) | (backColor & 0b111111111);
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}
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static int encode(int foreColor, int backColor, int effect) {
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return ((effect & 0b111111111) << 18) | ((foreColor & 0b111111111) << 9) | (backColor & 0b111111111);
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}
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public static int decodeForeColor(int encodedColor) {
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return (encodedColor >> 9) & 0b111111111;
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}
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public static int decodeForeColor(int encodedColor) {
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return (encodedColor >> 9) & 0b111111111;
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}
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public static int decodeBackColor(int encodedColor) {
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return encodedColor & 0b111111111;
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}
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public static int decodeBackColor(int encodedColor) {
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return encodedColor & 0b111111111;
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}
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public static int decodeEffect(int encodedColor) {
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return (encodedColor >> 18) & 0b111111111;
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}
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public static int decodeEffect(int encodedColor) {
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return (encodedColor >> 18) & 0b111111111;
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}
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}
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